![]() The player may sound an attack signal which will cause all troops with a hold order to move to the attack and also the retreat for when all hope is lost. Philip Veale has said that the designers wanted to avoid the game becoming a click race but conceded that though deployment did affect the outcome of battles this was often not apparent to players. When the battle is started the player has very limited control over events - something which was very much the case for generals of the period it depicts. ![]() They are also able to give some limited orders such as hold or advance. The player deploys their forces behind a start line, usually with the benefit of some information about the enemy deployment. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience. ![]() Spartan is a turn-based strategy game however, when armies encounter each other in battle the game switches to real time combat available in both 2D and 3D visuals. The game is set in ancient Greece and Asia Minor. ![]() Spartan is a computer game developed by Slitherine Strategies in 2004. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |